EA had been interested in Criterion before from their TrickStyle game, and were initially in 2002 hoping for them to expand that out to be an open-world type skateboarding game under the Skate or Die! moniker, similar to the popularity of Grand Theft Auto III. Electronic Arts (EA) acquired Criterion Games as well as the rights to the Burnout series and RenderWare for an estimated US$48 million that year. In 2004, Acclaim filed for bankruptcy and sold off its existing properties to other publishers. At this point in the series, the games were focused on driving on rural and country roads, and while the crashing mechanics were part of the game, these were not emphasized as gameplay elements but simply the undesirable, though often spectacular, result of a collision. Besides races, Burnout 2 introduced the series' signature "Crash mode", in which players would drive a car into a tableau of other cars and objects to try to do as much damage as possible. Burnout was successful enough for a sequel Burnout 2: Point of Impact, released by Acclaim in 2002. Burnout was aimed to be an arcade-style racer, placing fun over realism as series like Gran Turismo offered. As a follow-up title, Sperry's team, now with Alex Ward on board, developed a racing game that showed off the capabilities of the newest iteration of RenderWare, named Burnout, also published by Acclaim in 2001. Their first game was a fast-paced skateboarding game, TrickStyle, published by Acclaim Entertainment for the Dreamcast and released in 1999. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. 1.1 Relation to the Need for Speed seriesīurnout 's origins came by way of Criterion Games, a division of Criterion Software Ltd. Take on opponents across a broad range of environments, and experience dozens of traffic-filled crash junctions. Over 70 Vehicles in 12 different classes including European exotics, American muscle cars, mid-size sedans, sports cars, compacts, buses and semi trucks. Battle through oncoming traffic in Crash Mode, Single Race, Road Rage, and more. Multiplayer Modes include Quick Line, Battle Race, Road Rage, and Party Crash, where 2-16 players participate in a pass-the-controller match-up.ħ Online Modes allow you to race online with up to 6 players. Use your vehicle as a weapon and takedown rivals, using the new Aftertouch feature to control your vehicle after the moment of impact.ĩ Race Modes including Single Race, Tournament, Lap Eliminator, Burning Lap and Road Rage. Sophisticated crash technology allows for high-speed crashes with extreme detail. Some pick-ups will halve, double or quadruple your score, cause massive explosions to cause even more damage, or increase your damage with monetary bonuses. They are scattered throughout the intersections. Burnout 3 also has a "crash" mode which puts your vehicle at a variety of traffic junctions jam-packed with moving vehicles and pickups to see just how much monetary damage you can inflict.īurnout 3: Takedown continues the racing series with more cars, more tracks, a more detailed crash engine, and a multitude of new gameplay modes for single players, multiple players on one system, and online play.Ĭrash Mode: In addition to this gameplay element introduced in Burnout 2, Pick-ups have been added. The more cars you take out, damage you inflict, the more events and cars you can unlock. Not an American user? DescriptionBurnout 3: Takedown is a racing game which encourages aggressive driving and lets you use your vehicle to smash your way to the finish line by taking out your rivals and causing massive multi-car pileups.
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